Autodesk 3ds Max 2008
Create rich and complex design visualization. Generate realistic characters for a top-selling game. Bring 3D effects to the big screen. Autodesk®
3ds Max® 2008 3D modeling, animation, and rendering software helps design visualization professionals, game developers, and visual effects artists maximize their productivity by streamlining the process of working with complex scenes.

Overview
* Dramatically improve your productivity when working with large, complex scenes.
New Features
* Explore the top features of Autodesk® 3ds Max® 2008 software.
Feature Demos
* Learn new features at your desktop with downloadable video modules.
Viewing and Handling of Large, Complex Scenes
* 3ds Max 2008 software delivers new viewport technology and optimizations that result in vastly improved interactivity of even the largest, most complex scenes. Common tasks and operations—selection, material assignment, transform, grouping, cloning, and many more—are now significantly faster, making 3ds Max 2008 the most streamlined version of the software ever. Plus, a new Scene Explorer makes managing large scenes—and interacting with hundreds or even thousands of objects—far more intuitive.
Review Rendering
* Produce stunning photo-real imagery, faster. With the release of 3ds Max 2008, Autodesk unveils Review. This powerful new toolset supports iterative rendering workflows by delivering interactive previewing of shadows, the 3ds Max sun/sky environment, and mental ray® Architectural and Design material settings. Based on the latest game engine technology, Review gives you the instant visual feedback you need to iterate rapidly.
Support for Complex Pipelines and Workflows
* Quickly extend 3ds Max or streamline multi-application workflows. The new MAXScript ProEditor provides you with an intuitive interface for working with MAXScript that will streamline the scripting workflow, making it easier to author scripts that automate and customize 3ds Max. Deeper support for the DWG™ and FBX® file formats results in faster, more accurate importing of data from other popular Autodesk applications; plus, new features facilitate working with this imported data.
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Features & Specifications
Accelerated Performance
* The integration of new technology into the software’s Adaptive Degradation System improves interactive performance by automatically simplifying scene display to meet a user-defined target frame rate. You control how 3ds Max adjusts scene display—whether the smallest objects are hidden, or distant objects have less detail, etc.—and 3ds Max calculates how best to achieve it. When combined with the new Direct3D® mesh caching that groups objects by materials, the result is that tens of thousands of objects can be just as interactive as ten objects. In addition, loading, arrays, Autodesk® FBX® and OBJ export, and other areas of the software perform significantly faster.
Scene Explorer Scene Management
* 3ds Max 2008 delivers Scene Explorer, a robust new tool that provides you with a hierarchical view of scene data and fast scene analysis, along with editing tools that facilitate working with even the most complex, object-heavy scenes. Scene Explorer gives you the ability to sort, filter, and search a scene by any object type or property (including metadata), with stackable filtering, sorting, and searching criteria. This new tool also enables you to save and store multiple Explorer instances and to link, unlink, rename, hide, freeze, and delete objects, regardless of what objects are currently selected in the scene. You can also configure columns to display and edit any object property, and because this feature is scriptable and SDK extendable, you can use callbacks to add custom column definitions.
Review
* This powerful new toolset gives you immediate feedback on various render settings, enabling you to iterate rapidly. This means you can now quickly hone in on your desired look without waiting for a software render—perfect for over-the-shoulder client/boss feedback sessions and other iterative workflows. Based on the latest game engine technology, Review delivers interactive viewport previews of shadows (including self-shadowing and up to 64 lights simultaneously), the 3ds Max sun/sky system, and mental ray® Architectural and Design material settings.
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Detailed Features
3ds Max User Interface : Maximize your productivity
* Artists gain unmatched productivity through a combination of performance and workflow features, including a fast, efficient, WYSIWYG (what you see is what you get) viewport environment, schematic view, multiple coordinate systems, interactive axis constraints, customizable menus and buttons, viewport grips/manipulators, and modeless keyboard entry. Streamline workflows through the creation of hotkeys.
* The unique modifier stack gives artists the option of using a powerful, visual, parametric workflow: changes made anywhere in the modifier stack, no matter how significant, are automatically propagated to the end result. This feature enables artists to work in a nonlinear fashion—for example, on a completed high-resolution character model, revert to the original low-resolution geometry at the bottom of the stack, and add details, such as buttons on a shirt or tweaks to the nose. Those changes pass up through all the finishing modifiers (such as smoothing, mapping, and skinning) to appear in the completed character.
* Mouse or tablet-based paintbrush interface for object selection and deformation, vertex color, and radiosity touchup.
Data and Scene Management Tools : Boost productivity and workflow flexibility with external and internal data and scene management features
* File management utilities—such as project folders, relative paths, repathing tools, asset tracking, increment on save, auto-backup, resource collector, dynamic texture reloading, and log files—manage daily use and transfer of 3ds Max data between file iterations, users, and locations.
* Scene Management—the Scene Explorer Panel enables users to sort, filter, and search a scene by any object type or property (including metadata) with stackable filtering, sorting, and searching criteria. Users can save and store multiple explorer instances and link, unlink, rename, hide, freeze, and delete objects regardless of what objects are currently selected in the scene. Users can also configure columns to display and edit any object property—a feature that can be extended using MAXScript.
* An intelligent, external file referencing feature (for scenes, objects, or materials) enables efficient team management of complex scenes and animations.
* The Layer Manager enables artists to quickly isolate related scene elements by working in layers via the Layer Manager.
* Asset Tracker provides source control management for in-use assets. This feature is tightly integrated with Autodesk® Vault asset management software and compatible with most third-party asset management solutions.
Modeling : Efficiently create parametric shapes and objects to begin modeling quickly
* The vast selection of ready-to-use geometry includes standard primitives, extended primitives, 2D shapes, and architectural elements, such as doors, windows, and stairs.
* Compound objects can be created using any of the following operations: Scatter, Connect, Booleans, ShapeMerge, Morph, BlobMesh, Terrain, and Loft.
* Parametric and compound objects can be converted to any of the following base geometric types for more detailed editing: editable mesh, editable poly, editable patch, or Non-Uniform Rational B Spline (NURBS) objects.
* 2D shapes can be used as a starting point for creating editable splines and spline cages to convert to any of the 3D geometry types.
Polygon Modeling Tools
* A complete set of creation and editing tools includes create, collapse, attach, bridge, flip, hinge from edge, turn, cut, split, slice, quick slice, wedge, bevel, extrude, chamfer vertex, extrude along a curve, mirror, edge loop, and edge ring tools.
* ProBooleans can be used to re-evaluate and optimize the topology of meshes, and more. The ProCutter tool lets artists quickly fracture geometry into smaller, individual chunks.
* Workflow features include Preserve UVs, which separates texture coordinates from the polygon vertices to edit the mesh without destroying UV data; sub-object (for example, vertices, edges, faces) selection sets, which intelligently convert between different types of selections (for example, edges to vertices); interactive previewing of edits and animated edits; and the ability to make modeling hotkeys and pivots become temporary overrides.
* A large range of modeling modifiers is available for working with geometry and sub-object geometry in the modifier stack, including Projection, Edit Normals, Vertex Paint, and those that let you bend, bevel, cap holes, cross section, displace, extrude, and subdivide polygons.
Subdivision Surfaces and Polygon Smoothing
* Subdivision methods include NURMS Subdivision, which produces an object similar to a NURBS object; classic, which like MeshSmooth produces three- and four-sided facets; and quad output, which produces only four-sided facets.
* Mesh smoothing of polygon objects provides control over the polygon count of the final mesh for render optimization or level of detail.
* Subdivision surface and polygon smoothing tools available to those modeling with the modifier stack include a hierarchical subdivisions surface modifier, MeshSmooth, and TurboSmooth.
Optimization Tools
* Geometry cleanup and level-of-detail tools enable scene optimization for interactive display.
Texture Assignment/Editing
* 3ds Max offers a wide range of operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation; Remove Distortion; Preserve UV; and UV template image export.
* The streamlined texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails.
* UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams; copy/paste materials, maps and colors; and access to quick mapping types (box, cylindrical, spherical).
* Artists can use up to 99 UV sets for texture layering.
* Extensive UVW mapping tools include direct manipulation of texture mapping coordinates.
* Texture modifiers for working in the modifier stack include Camera Map, Material Modifier, UVW mapping modifiers, UV Xform, Map Scaler, and Surface Mapper.
Spline/Extended Spline and NURBS Modeling
* Precise spline-based curve and surface construction tools include loft, one- and two-rail sweep, beveling, extrude, filet, cap, offset, lathe, ruled, mirror, multisided blend, and other tools.
* Surfaces can be attached, detached, aligned, stitched together, extended, filleted, or rebuilt, with a high degree of control over parameterization and continuity.
* Multiple NURBS patches can be merged into a single polygon mesh.
* Spline modifiers—for those modeling with the modifier stack—let the user deform, lathe, normalize spline, set spline render properties, sweep, and trim/extend. A range of modifiers is provided for direct manipulation of subobject geometry (for example, Curve CV, Surface CV, surface).
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System Requirements :
Software
* Microsoft® Windows Vista™
* Microsoft® Windows® XP Professional (SP2 or higher)
* Microsoft® Internet Explorer® 6 or higher
* DirectX® 9.0c* (required), OpenGL® (optional)
Hardware
* Intel® Pentium® IV or AMD Athlon® XP or higher processor for x32 ; Intel EM64T, AMD Athlon 64 or higher, AMD Opteron® processor for x64
* 512 MB RAM (1 GB recommended) for x32 ; 1 GB RAM (4 GB recommended) for x64
* 500 MB swap space (2 GB recommended)
* Hardware-accelerated OpenGL and Direct3D supported
* Microsoft Windows-compliant pointing device (optimized for Microsoft IntelliMouse®)
* DVD-ROM drive
HomepageSize:569 MbDownloads - Tải Về (Includes both 32-bit and 64-bit versions and help files)
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